Hybrid Analytics and Expanding Perception and Interaction

Speaker: A/Prof Tomasz Bednarz (UNSW Art & Design)

Tile: Hybrid Analytics and Expanding Perception and Interaction

Date/Time: 1-2pm Friday 07 June 2019

Location: Rupert Myers Theatre (K-M15-1001)

Summary: In the time that someone takes to read this abstract, another could solve a detective puzzle if only they had enough quantitative evidence on which to prove their suspicions. But also, one could use visualisation and computational tools like a microscope, to seek a new cure for cancer, assist elderly people using MR or predict hospitalisation prevention. In this presentation, I will demonstrate visual analytics techniques that use various mixed reality approaches that link simulations with collaborative, complex and interactive data exploration, placing the human-in-the-loop or over-the-loop. In recent days, thanks to advances in graphics hardware and compute power, the opportunities are immense, especially in improving our understanding of complex models that represent the real- or hybrid-worlds. Use cases presented will be drawn from ongoing research at CSIRO Data61, and Expanded Perception and Interaction Centre (EPICentre) using world class GPU clusters and visualisation capabilities.


A/Professor Tomasz Bednarz is a Director and Head of Visualisation at the Expanded Perception & Interaction Centre (EPICentre), UNSW Art & Design. He is also a Team Leader in Visual Analytics, at the CSIRO Data61 (Computational Platforms Group, Software & Computational Systems Program). He holds PI and AI positions at the ARC Centre of Excellence for Mathematical and Statistical Frontiers (ACEMS) and holds Adjunct Associate Professor positions at the QUT (School of Mathematical Sciences) and University of South Australia (School of IT and Math Sciences). His current roles reflect his conviction to a holistic approach to the wicked problems facing the collation, analytics and display of big data. His approach is expansive and encompasses the use of novel technologies (AR, VR, CAVE, Dome, AVIE), often in combination. Over the last couple of years, he has been involved in wide range of projects in area of immersive visualisation, human-computer interaction, computational imaging, image analysis and processing, visualisation, simulations, computer graphics, computer games, computational fluid dynamics, demoscene. He is Chair of ACM SIGGRAPH Asia 2019. SIGGRAPH conferences are the world's largest, most influential annual meetings and exhibitions in computer graphics and interactive techniques. The conference will be held for the very first time in Australia (Brisbane).